Blue Isle Studios is seeking a talented and enthusiastic gameplay programmer to join our team. The ideal candidate will have a passion for building exciting multiplayer games and has significant experience working with Unreal Engine 4. We are looking for someone that is comfortable working closely with designers to create compelling gameplay experiences, implement new content and help designers improve on their world building workflows. Most importantly, we are looking for someone who is genuinely passionate and excited to create amazing video game experiences.
This is a full-time remote position.
Develop multiplayer gameplay systems for the design team
Ensure gameplay systems are performant by regularly taking stats dumps
Work with a UI designer on gameplay specific UI
Work with the vfx/sfx team on gameplay specific sound and visual implementations
Strong C++ and blueprinting skills in Unreal Engine 4
Ability to take light designs and communicate in order to flesh out a full implementation
Strong data structures, logic and algorithm skills
Strong understanding of vector math
Experience working with client/server architecture
Experience with performance analysis and code optimization
High level of comfort extending and improving upon an existing code base
Excellent communication skills
Minimum of 5 years coding experience
Minimum of 2 years experience programming in the video game industry
Technical art skills with particles using cascade
Technical art skills with skeletal meshes using persona
Computer science or related degree
Experience with multithreading
Please contact us at firstname.lastname@example.org with samples of your work, cover letter and resume. We look forward to hearing from you!
About The Studio Founded in 2010, Blue Isle Studios is an independent developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of the most exciting independent developers, creating iconic experiences that have sold millions of copies worldwide.