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Blue Isle Studios is hiring! 

We are looking for a skilled programmer to help us out with our brand new project; a multiplayer action game featuring beautiful environments and fast paced first-person gameplay. The ideal candidate is able to work closely with design to develop high quality experiences for players on all kinds of platforms ranging from PC to consoles. Most importantly, we are looking for someone who is genuinely passionate and excited to create amazing video game experiences.

This is a full-time employment position working from our office located in downtown Toronto. We are not looking for remote contract work at this time.

The role will consist of design and implementation of various gameplay systems in a multiplayer action title. More specifically, you will be involved in every stage of development; from building the initial prototype to shipping the final build. Experience working with Unreal Engine is a requirement. Excellent communication skills are important; your role will require you to serve as a knowledge base as the team gears up for Unreal Engine development. Our ideal candidate has a minimum of three years’ experience and has shipped at least one PC or console game in the past.

From a technical standpoint, we’re looking for someone that can work within the constraints and tools provided; this means that the right candidate can create major systems in Unreal without relying on external plugins, assets or middleware. The right candidate would have experience with various systems such as networking, AI/pathing, gameplay scripting, FX and database management. Intimate knowledge of C++ and strong mathematics skills including trigonometry and linear algebra are a must. Additional assets that are not requirements include C/C# programming, experience with multithreaded code, knowledge of CG/HLSL and knowledge of Linux/SSH/PHP/HTML or other web technologies.

Being a small independent studio, this position means that you will have the opportunity to work closely with our small development team of nine, and help us shape an incredible gameplay experience. If you are interested in working with us, we’d love to hear from you.

Please submit your application with a resume and portfolio to jobs@blueislestudios.com

SLENDER: THE ARRIVAL LAUNCHES TODAY FOR WII U JUST IN TIME FOR HALLOWEEN

New Trailer Illustrates How the Wii Remote Lights the Way through this Bone-Chilling Experience

Toronto, CANADA – October 22, 2015 – If you’re in the mood for a scare as we approach the most frightening holiday on the calendar, you’re in for a devilishly horrifying treat. Today, Blue Isle Studios announced that Slender: The Arrival is now available for the Wii U system in North America, and will be launching for Wii U in Europe next Thursday, October 29.

With the Wii U version, Slender: The Arrival becomes even more gripping and immersive with the use of the Wii Remote, which serves as your in-game flashlight. By moving the Wii Remote players can shine the weak light onto the dark, haunting world of Slender Man in a search for clues in this mystery.

Check out the BRAND NEW launch trailer for Slender: The Arrival that showcases the Wii Remote flashlight mechanic HERE: https://www.youtube.com/watch?v=Wp987Ws4-oA

The nightmarish Slender Man is described by eye witnesses as a thin, unnaturally tall man dressed in a black suit with a blank, featureless face. Slender: The Arrival brings brand new story elements and extended levels to the world of Slender Man that continue to unfold the terrifying mythos. Players are enveloped in a world of sensory deprivation filled with haunting visions and audio cues that create a healthy dose of tension and paranoia.

In The Arrival’s storyline, Lauren is in search of her friend Kate, who recently has become increasingly obsessed with the folklore of Slender Man. Was Kate’s disappearance the work of Slender Man? Use Kate’s forgotten flashlight with the Wii Remote to explore abandoned houses, creepy mines and dark forests to unravel the mystery – all while being stalked by the menacing presence of Slender Man.

Developed in collaboration with Eric “Victor Surge” Knudson, creator of the paranormal phenomenon, and written by the creative team behind the Marble Hornets series, Slender: The Arrival is rated ‘T’ for Teen (Blood, Violence) and releases today for Wii U in North America for $9.99 digital download and in Europe for Wii U on October 29.

For more information, please visit www.slenderarrival.com, follow @BlueIsleStudios and ‘Like’ the game on Facebook.

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